Aug 09, 2008, 10:40 PM // 22:40
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#61
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Jungle Guide
Join Date: May 2006
Location: USA
Guild: Team Asshat [Hat]
Profession: Mo/E
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Quote:
Originally Posted by Arkantos
Please stop saying it's fun, who cares how good it is. This thread is aimed at people who think it's an amazing skill, not people who think it's a fun skill.
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Why not? It's pve only, and it's certainly not fun to LOrb everything in pve, either. I looked at it post update, and it looks kind of cool.
...er...
Good Ebon Vanguard Sniper Support! You look kind of cool!
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Aug 10, 2008, 12:51 AM // 00:51
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#62
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Jungle Guide
Join Date: May 2006
Guild: The Seraphim Knights [TSK]
Profession: E/A
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It could use 25% and 50% chance, and make it effect nearby foes.
Piercing damage is not armor ignoring. I hit a L24 warrior Charr with a full powered headshot, and it survived with 25% health.
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Aug 10, 2008, 01:33 AM // 01:33
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#63
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The Greatest
Join Date: Feb 2006
Profession: W/
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Because if you'd bother to read the post you quoted, or the OP itself, you'd notice that this thread is directed at people who thinks it's an amazing skill, not people who think it's fun to run. This thread was made to tell those who think it's amazing and are posting crap about how super it is that it isn't that great. If you run it because you want to/it's fun, this thread isn't directed at you.
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Aug 10, 2008, 01:51 AM // 01:51
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#64
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Jungle Guide
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Yes it sucks in normal play, but has anyone tried it on mallyx?
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Aug 10, 2008, 02:18 AM // 02:18
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#65
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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The skill buff effectively turns it into a skill best used on bosses or Charr, because the skill is otherwise unreliable or will do so much damage that it becomes wasteful.
A correction on your numbers, DPS on the two skills is 180 per 16 seconds and 94 per 7 seconds. Skills recharge during aftercast. That actually tips the scales more in favor of Lightning Orb.
On saying they're about even, you're pretty much right. The main difference is that Lightning Orb would be specific to an attribute line and profession for the most part, while EVSS could be used by anyone.
Won't see any light in my bar.
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Aug 10, 2008, 06:35 AM // 06:35
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#66
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Jungle Guide
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Quote:
Originally Posted by Shayne Hawke
The skill buff effectively turns it into a skill best used on bosses or Charr, because the skill is otherwise unreliable or will do so much damage that it becomes wasteful.
A correction on your numbers, DPS on the two skills is 180 per 16 seconds and 94 per 7 seconds. Skills recharge during aftercast. That actually tips the scales more in favor of Lightning Orb.
On saying they're about even, you're pretty much right. The main difference is that Lightning Orb would be specific to an attribute line and profession for the most part, while EVSS could be used by anyone.
Won't see any light in my bar.
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And EVSS can´t be evaded.
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Aug 10, 2008, 06:38 AM // 06:38
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#67
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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10% chance to kill something. Why not just bring some damage and kill it 100% of the time? Zzz
__________________
I came when I heard you'd beaten the ELITE FOUR.
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Aug 10, 2008, 07:13 AM // 07:13
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#68
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Jungle Guide
Join Date: May 2006
Guild: The Seraphim Knights [TSK]
Profession: E/A
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900 piercing damage gets shrunk to ~400 against HM opponents, were most mobs have well over 600 health. It really isn't very useful compared to most other PvE skills and builds. Cool concept, but definitely lacking in execution. I'd much, much rather have a team with Necrosis and Cry of Pain than a team with EVSS.
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Aug 10, 2008, 07:17 AM // 07:17
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#69
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Forge Runner
Join Date: May 2006
Guild: Wolf of Shadows [WoS]
Profession: P/
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Well, I guess everyone has different luck with the skill. Obviously a consistent cry of pain from every team member would be better, but that's if the team build is focused around a hexer or whatever.
I did the golem mission in hm just a little while ago and in my first 4 uses of sniper support I had a headshot on each one, then took a few tries before I got another 1.
Obviously not everyone will have the same luck but it does seem to trigger enough.
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Aug 10, 2008, 08:20 AM // 08:20
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#70
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WTB q8 15^50 Weapons!
Join Date: Nov 2006
Guild: アoo アugs アlan [ァアァ]
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aww yeah but think like for Urgoz, Ppl usually do like rt/r or r/rt splinter barrage, then you take sniper support aswell when 7-8ppl does it probably theres atleast 1 hs and its effective
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Aug 10, 2008, 08:45 AM // 08:45
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#71
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by Proff
Yes it sucks in normal play, but has anyone tried it on mallyx?
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All it will do is to heal him.
Quote:
Originally Posted by Pleikki
aww yeah but think like for Urgoz, Ppl usually do like rt/r or r/rt splinter barrage, then you take sniper support aswell when 7-8ppl does it probably theres atleast 1 hs and its effective
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It has 56% of triggering with 8 people using it.
If you have 7-8 people splintering/barraging, that trigger is pointless, as foes would be dead from splinter barrages anyway.
Against charr, you need only 2 people to reach that kind of chance and with 4 it will trigger 4 times out of 5. Use it against charr or not at all.
Last edited by zwei2stein; Aug 10, 2008 at 08:50 AM // 08:50..
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Aug 11, 2008, 12:42 AM // 00:42
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#72
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by Arkantos
Please stop saying it's fun, who cares how good it is. This thread is aimed at people who think it's an amazing skill, not people who think it's a fun skill.
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Exactly Arkantos.
Well, I'm back to an internet connection. Yes, this thread is mainly dirrected to all the people planning echo builds around this which I have seen.
I'm not saying its not an amusing skill to use just for shits and giggles (I said that on the original update thread a day before I made this thead).
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Aug 11, 2008, 01:25 AM // 01:25
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#73
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Jungle Guide
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Quote:
Originally Posted by zwei2stein
All it will do is to heal him.
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Idk, he's only healed for 300 per condition/hex so if anyone on your team gets a head shot the 690 damage you do more than makes up for it.
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Aug 11, 2008, 01:32 AM // 01:32
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#74
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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You people do understand that a skill with a 10% chance to make it worth bringing along sucks, right?
Right?
...
RIGHT?
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Aug 11, 2008, 01:47 AM // 01:47
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#76
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Desert Nomad
Join Date: Jan 2007
Profession: R/
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Its not a horrible skill, averaging 180 damage + 25 seconds of bleeding (another 150 damage over time) for just 10 energy isn't horrible by my standards. The problem is with the 3 pve skill limit why would you take this over OMGWTFINSTAPWNAGE skills like SY, PI, CoP, AoHM, CA, EBSoH, GDW? I can't think of any build where this skill is ever better then any 3 of those skills. Until they are nerfed skills like this will stay in the could-be-good-if-it-wasn't-pve-only level. Even against charr its not nearly as good as the Ebon wards, which would rapidly outpace this thing.
EDIT: Is it possible for Charr to be hit by +1800 damage? Going by a strict reading of the skill it does not specifically mention that the +10% and the +25% chance actions are exclusive. If so that would give a 30% chance to hit charr for +900 and a 2.5% chance to hit them for +1800
Last edited by The Meth; Aug 11, 2008 at 02:00 AM // 02:00..
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Aug 11, 2008, 01:49 AM // 01:49
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#77
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Hall Hero
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Quote:
Originally Posted by Snow Bunny
You people do understand that a skill with a 10% chance to make it worth bringing along sucks, right?
Right?
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RIGHT?
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Wrong, Apparently.
And sadly.
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Aug 11, 2008, 05:55 AM // 05:55
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#78
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Okay, lets ignore that 10% silly thing.
It's actually decent skill, and only reason it wont see gameplay is because other PvE skills are much better. Without YMLAD!, FH! and ebon vanguard sin it would see some serious gameplay in discord heroway builds, imho
Anyhow:
a) People ignore bleeding. That is 150 damage, armor ignoring.
b) People ignore its physical damage, which is nicely abusable. Physical damage that is not subject to blocks/misses i shall note.
c) Its spell doing the above two things with all the consequences of it being spell.
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Aug 11, 2008, 09:05 AM // 09:05
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#79
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Jungle Guide
Join Date: May 2006
Guild: The Seraphim Knights [TSK]
Profession: E/A
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And Orison of Healing would be used, if not for Patient Spirit?
And Healing Light would be used, if not for Word of Healing?
Of course bad skills are only bad relative to good skills, but that doesn't stop it from being worse than a good skill.
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Aug 11, 2008, 09:10 AM // 09:10
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#80
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La-Li-Lu-Le-Lo
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Quote:
Originally Posted by zwei2stein
Okay, lets ignore that 10% silly thing.
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Yes, lets ignore the thing that makes it bad in order to add fluff to the things that would perhaps make it otherwise decent if far superior skills did not in fact exist.
Yes, lets.
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